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Like any popular anime series, the show inevitably spawns a few video games. “My Hero Academia” follows his growth as he strives to be like his mentor.
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If this is indeed the last “Soulcalibur,” at least the franchise is going out on a high note.Ī SUCCESSOR TO NARUTO: With end of “Naruto,” fans searching for the next big anime should look no further than “My Hero Academia.” Instead of ninjas, the series takes place in a world of superheroes and villains.įocused on Izuku Midoriya, the series follows the young student who inherits a powerful ability called All for One from the No. It’s a chapter that measures up with the best of the series. With the addition of a fleshed out and role-playing game like Libra of Souls Mode, “Soulcalibur VI” has plenty to like. It’s a reboot that works in the same way “Street Fighter IV” did. Critical Edge is a comeback mechanic that allows players to get back in the game if they’re being beaten to a pulp.Ĭombine these elements and Project Soul has created a fighting game that hits the right balance of skill-based gameplay that will make veterans happy while being easy enough to learn for newcomers. Soul Charge activates a character’s special ability that powers them up for a short time and unlocks new moves. As the gauge fills up over a match, players can activate these skills that give them an advantage in battle. The Critical Gauge meter plays an important role with the Soul Charge and Critical Edge moves. Break attacks can disrupt guards and reversal edge moves while throws punish those who constantly block. Vertical swings are more powerful but can be dodged with sidesteps.
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Horizontal attacks are often fast and prevent players from stepping. On the offensive side, the concepts of horizontal and vertical slashes remain the same. It’s a touch that tries to evolve the franchise in a way that’s accessible to newcomers. It opens up the fighting to mind games, where players can anticipate another move or be conservative and guard. There’s even an option to sidestep and block thrown in the mix.Īlthough it might seem that reversal edges disrupt the flow of the match, it actually does the opposite. Time slows down and each player executes an action with vertical slashes beating horizontal swipes and kicks beating vertical attacks. If players hold the stance long enough, they can execute an unblockable attack that initiates a rock-scissors-paper-type minigame.
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If they end up cornered, they can guard and if they’re pressured even more, they can pull off a guard impact, which acts as a parry.Ī new addition is the reversal edge that blocks all attacks save for a break attack. It has the eight-way run system that allows players to move around the ring to dodge an attack. In “Soulcalibur VI,” the developer, Project Soul, offers several ways for players to defend themselves. Like boxing, the weapons-based fighting game is about hitting your opponent without being hit. Thankfully for players, “Soulcalibur VI” is a worthy reboot, one that gets away from the complex combat system and moves to simplify the game to its essence. A fantastic effort would breath new life into a franchise that has had a long gap between sequels. A poor job could turn off fans and that would mean the series exits the stage of history. The “Soulcalibur” franchise is staring into the abyss.Īccording to an interview in DualShockers, producer Motohiro Okubo said the sixth chapter could be the final one if it craters financially.
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